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Autodesk 3ds Max 2009 (*VIP*)

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Autodesk 3ds Max 2009 (*VIP*) Empty Autodesk 3ds Max 2009 (*VIP*)

Bài gửi by Admin 19/1/2009, 08:46

Autodesk 3ds Max 2009 (*VIP*) Autodesk3dsMax2009-1
**********************************************************************
Phần mềm Autodesk® 3ds Max®
là một ứng dụng mạnh, tích hợp các mô hình 3 chiều, hoạt cảnh, và tạo
cảnh 3D (rendering). Môi trường dễ học của nó cho phép các nghệ sĩ
nhanh chóng tạo dựng một cách nhanh chóng các sản phẩm. 3Ds Max thường
được sử dụng để tạo phim và các đoạn video nghệ thuật, phát triển game,
thiết kế sản phẩm đa phương tiện multimedia (cho in ấn và cho web),
thiết kế một cách trực quan chuyên nghiệp, và những người thiết kế sẽ
phải choáng váng về khả năng tạo ra kết quả trong một khoảng thời gian
ngắn. 3ds Max là đang dẫn đầu các phần mềm trong lĩnh vực thiết kế trực
quan, phát triển game, thiết kế các hiệu ứng ảo và đào tạo.

**********************************************************************

Autodesk® 3ds Max® software is a
powerful, integrated 3D modeling, animation, and rendering application.
Its easy-to-learn environment enables artists to quickly ramp up for
production. 3ds Max is used by film and video artists, game developers,
multimedia designers (print and web), design visualization
professionals, and 3D enthusiasts to achieve stunning results in less
time. 3ds Max is the leader in 3D animation for game development,
design visualization, visual effects, and education.

Create stunning 3D in less time with Autodesk® 3ds® Max software. This
full-featured 3D modeling, animation, rendering, and effects solution
is used to produce top-selling games and award-winning film and video
content. Those looking to quickly and efficiently generate convincing
characters, seamless CG effects, or jaw-dropping games will want to
explore this latest release of the software.

With 3ds Max 2009, Biped now offers animators a more efficient workflow
for rigging quadrupeds, together with other features that facilitate
the character animation process. The release also delivers new UV
editing features including a UV spline mapping tool, and enhanced Pelt
and Relax toolsets that streamline the UVW unwrap workflow.

With 3ds Max 2009, you get the information you want, the way you want
it. Greater OBJ translation fidelity and more import/export options
mean more accurate data transfers between 3ds Max and Autodesk® Mudbox™
or other digital modeling packages. 3ds Max 2009 also delivers improved
Autodesk FBX® memory management and new import options that support
interoperability between 3ds Max and other products such as Autodesk®
Maya® and Autodesk® MotionBuilder™.

3ds Max 2009 Features:
With each new release, Autodesk software solutions become more
intuitive and user friendly, while gaining functionality and a broader
tool set. The following videos introduce the new features and
functionality of Autodesk® 3ds Max® software.

Modeling and Animation
With the introduction of the ForeFeet option, Biped now fully supports
four-legged characters, In this video, animators see that the center of
mass can be animated using external pivots, like the working pivot,
making it easier to create realistic body movements like falling
forward. Animators also see how the Walkthrough Assistant simplifies
the process of creating walk-throughs and how soft selections can be
interactively adjusted with a few mouse-clicks.

Iterative Rendering
This video introduces the new Reveal™ rendering technology that
streamlines the process of tweaking, finalizing, and experimenting with
animator’s renders. The framebuffer adds a subset of render settings,
enabling animators to switch from high to low-quality settings and to
include or exclude features, while continuing to make test renderings
and scene changes.

Materials and Maps
This video introduces ProMaterials™ technology, a set of powerful and
flexible materials new to Autodesk 3ds Max. These mental ray® software
materials can create extremely realistic surfaces and have a full set
of customizable features. The new composite map adds numerous features
and a simple workflow for the creation of complex maps, with layers,
masks, opacity, and more. The viewports now support the display of
multiple maps so results can be seen without test renderings.

Mapping
The new Spline Mapping tool can map otherwise difficult geometry by
using splines to drive the UV generation. In this video, animators see
how they can map twisted roads, arches, and characters’ limbs in
minutes. In addition, improved Relax and Pelt workflows streamline UVW
unwrapping, enabling animators to achieve desired results in fewer
steps.

Lighting
Powerful photometric lights make realistic light creation a snap.
Templates, distribution, and shapes are all available in a single light
object. This video demonstrates how the viewport can display IES lights
and their web distribution. It also highlights the daylight system sky,
which now supports new sky models. Learn about how support for weather
data files can accurately re-create weather and lighting conditions on
specific dates or over a period of time.

mental ray
Support for mental ray proxies allows animators to create scenes with a
huge number of object instances, while allowing fast rendering and
keeping memory usage low. This video introduces new options that let
animators control how individual objects interact with Final Gather. It
highlights the new mental ray-specific render elements that offer many
options for post-processing and compositing. Learn about the glare
shader, which provides realistic glare around bright areas of the
rendered image.

Production Shaders
This video introduces the mental ray production shaders that further
improve the rendering capabilities of 3ds Max 2009. With two images and
a few shaders, artists can match lighting and reflection of an existing
background image. The new easy-to-use HDR Image Motion Blur shader
creates fast and realistic motion blur effects.

Navigation Tools
This video introduces two easy-to-use viewport navigation tools in
Autodesk® 3ds Max® 2009 software: ViewCube™ and the SteeringWheels™
technology. These tools, which can also be found in other Autodesk 3D
products, provide users with a familiar way to navigate scenes. The
ViewCube control makes it easy to orbit or look at an object from
different angles. The SteeringWheels control makes exploring an
architectural interior or a game level a whole new experience.

User Interface
The 3ds Max user interface has been improved and made more consistent
by renaming and reorganizing some of the tools. The new Infocenter
tool, which is used in other Autodesk products, is the front end for a
new way to access help files and get to the information artists are
looking for. Scene Explorer now has permanent filters to further
improve the way scenes can be managed.


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